QUESTIONTIME! BOARD GAME
A BOARD GAME OF AUSTRALIAN POLITICS, HISTORY, INTRIGUE & RAT CUNNING
About the game of QuestionTime!
"Four of us played the game. We opted for three players and one dedicated speaker. It was fun and hilarious, a great mix of skills required (judgement, bullying, oration) plus plain old dumb luck."
John from Trundle NSW
Object of the Game is to reach the Frontbench and present three Acts to the Parliament. The first player or team to do so is the winner.
An Act of Parliament consists of three Bill Cards of the same portfolio. For example, three Environment Bill Cards equals one Environment Act; three Treasury Bill Cards equals one Treasury Act etc.
The Game Board resembles the lower house of the Australian Parliament (the House of Representatives). It is divided into the Backbenches and the Frontbench. Both a dice and the Spin Doctor are used to move players around the board.
Anyone Can Win this Game Players do not need to be experts in Australian politics or political history to win. Timing, strategy, luck and rat cunning can be employed to outmanoeuvre opponents and win the game. There are two levels of questions — Star Recruit and Questions Without Notice. The latter are generally multiple choice.
“A fast game’s a good game.” The rule book is set out to be an easy reference for players as the game proceeds. Of course, rules are made to be broken so you can deviate if you wish, as long as all players agree to any rule changes.
A Shorter Version In the tradition of old-time board games, QuestionTime! has been designed to be played over an entire afternoon or evening with plenty of good food and drink. If, however, you want a quicker game we suggest the first person to pass one Act of Parliament wins the game.
QT! Fast and Furious Get the kids involved - let them use an electronic device to search the web for answers - but the clock’s ticking - they only get 90 seconds.
Marshall Martin, owner of The Good Store, WA, wrote this excellent description of the game : Question Time Board Game is the best Australian game since Squatter, and perfect for anyone who follows Australian politics. It's a cross between Trivial Pursuit and Monopoly - dice are thrown to go around a board, interspersed with general questions about Australian politics. Just like real life, the object is to get to the front benches and pass bills (by answering portfolio specific questions in areas such as Arts, Foreign Affairs, the Environment, Treasury...).
Political knowledge is rewarded, but so are tactics, sneakiness and alliances. And there are a number of different Wild Cards that can be used to disrupt know-alls - by sending them to the back benches, blocking a proposed bill, and WORSE. Question Time is one of the few games where any rule can be changed if everyone agrees.
And it's fun ! The inclusion of Filibuster cards forces participants to speak to topics such as the separation of church and state, the national anthem, and federalism. Vexatious souls can merrily argue the most ridiculous points of view - as long as they don't stop.
As well as fun, Question Time is a great educational tool and introduction to parliamentary politics. That's what it was invented for. Co-creator Tess Shannon was tutoring in politics at Sydney University when she came up with the game as an tool for her students. Senator John Faulkner received a prototype as a 50thbirthday present and suggested a commercial release. A decade later it's ready for folks who've never been a Federal Senator.
And people everywhere can now have a multiple choice go at naming Australia's first woman premier (Carmen Laurence), the term used for an affirmative vote in parliament (Aye), whether it was Prime Minister Holt, Lyons, Bruce or Curtin who didn't die in office (Bruce), or whether Australia has a Bill of Rights (No), who said 'please explain' (Pauline Hanson), and what Kim Beazley, Malcolm Turnbull and Bill Clinton have in common (all Rhodes Scholars).
If you knew these answers, avoid the Rat Square, get treated well by Press Gallery cards, throw lucky numbers, get some Professor Richard Clever free answer cards, and do some deceptively good trading... you just might win.
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